top of page
Featured Proceedings Papers
The Interplay between Situation Awareness (SA) and Cognitive Workload in Virtual Reality Training Environments: A Comprehensive Systematic Review
Isoghie & Saleem, 2025
Abstract: Virtual reality (VR) has emerged as a transformative technology for training and education, providing immersive environments that simulate real-world scenarios for workforce training in high-stakes domains such as healthcare, aviation, and manufacturing. Effective VR training requires effective management of cognitive load and situation awareness (SA), which supports decision-making. The interplay between cognitive load and SA is particularly notable in VR training environments. Despite significant research on VR-based training, a comprehensive understanding of their bidirectional relationship remains limited. This study aims to address this gap by analyzing prior research on SA and cognitive load in VR training environments, identifying design principles that optimize both constructs, and providing actionable recommendations for adaptive VR training systems. Studies demonstrate that SA and cognitive load have a reciprocal relationship. Findings also reveal that task complexity and multimodal cues substantially influence both constructs. Proper task design and adaptive VR systems informed by real-time physiological measurements are necessary to optimize training outcomes. This study identifies design principles to minimize extraneous cognitive load, balance intrinsic demands, and strengthen SA, offering recommendations for creating VR training systems that align with human cognitive and perceptual capacities. The findings aim to guide the development of more effective, user-centered VR training environments.
Beyond Human Actors: Leveraging AI for Enhanced Public Safety XR Training
Mohanty, et al., 2025
Abstract: Law enforcement officers often respond to behavioral health crises, where individuals with mental health conditions face an 11.6-fold higher risk of police use of force. While extended reality (XR) offers a promising training solution for de-escalation, current systems lack the necessary realism for developing skills under pressure. This study introduces an XR training prototype powered by an AI-driven Non-Playable Character (NPC) to address these shortcomings. A two-phase evaluation assessed the system's usability and its training efficacy with officers. Results showed high user engagement, a strong sense of virtual presence, and an optimized cognitive load for learning. Most significantly, participating officers demonstrated a 50% reduction in race and gender bias according to IAT scores. This highlights the potential of AI-enhanced XR to improve police decision-making and mitigate bias in high-stakes encounters.
Investigating the Learning gains associated with Virtual Reality (VR) Simulations in Photonics Manufacturing Education
Upadhyay et al., 2021
Abstract: Technologies such as Virtual Reality (VR) have gained popularity as an educational and training tool and several studies provide evidence of the advantages of VR in training new skills and procedures. One such area that is gaining popularity in the industry is photonics and the manufacturing of fiber optic preform. This study measures the effectiveness and learning gains associated with VR-based instruction. This study proposes a between-subjects experimental design to compare the performance of students assigned to three learning conditions. Learning gains were measured using the pre and post-test surveys. Perceived ease of use, usefulness, intention to use, and learning outcomes were measured via surveys. The current study proposes to measure the learning gains associated with VR-based instruction in photonics manufacturing to promote the use of such VR simulations in training on procedural tasks in other domains and improve the quality of the learning experience by promoting student engagement.
bottom of page

